Tuesday, October 12, 2010

Beginners guide to chess - to avoid errors in your chess games (Part 1 of 2)

The goal of this two-part article, is to stop and think before you start the next train, errors train your brain to realize the potential of chess you can begin to accumulate to minimize errors, if approved, may easily steal the victory.

involved in two parts, covering the various aspects in dealing with these pesky little insects ...

Okay, let's go ...

Error management problem # 1: Blunders

A train is really badreferred to a "Freudian slip".

When the players to overcome trust or getting a big head about you, your risk is the brain switch to chess "autopilot" and their movements are retired, without properly assess the situation on the ... Only if it's too late "wake up" and understand the mistakes that have captured.

Typical blunders include:

Blunder Example 1:
Move a pawn or a piece that the protection / watch another one of your troops. Now that the car then not guardedis captured by the enemy. Doh!

Blunder Example 2:
Pawn becomes standoff (a tie)! Instead of helping to win the game, the player ignores the possibility of under-funding of their farmers to a knight, Bishop and Rook or recklessly chosen a queen ...

Unfortunately, the opponent can only move their king. The king said to his current job is safe, but would move any other place check. As if this was illegal, you can not move the opposition, but it is not checkmate. So ends the gamea draw (stalemate).

Blunder Example 3:
You must be a piece of 'Trapped', unable to evade capture ... The piece is captured. You mutter a curse word, but can not help it. You do not appreciate the position suffocating for your piece stumbled.

Error management problem # 2: Cramp

If you are close in physical activity, the tone of the affected limb and the movement is more limited - not to mention painful!

In chess, whilenot physically painful, Cramp refers to a restriction of movement ...

If Cramp increased, there are less "safe" options to move the pieces and parts.

The best way to treat Cramp (chess) is opposed to the material. The art is in the discretion of the manufacturer or a piece to use to start their attack (s).

Error Management Issue # 3: strain

If your army at your request, you're ahead, farmers and play too fast - do not provide sufficientSupport in order to minimize the risk of attack, and / or advance quickly to leave large gaps in the defense and asked to grab the opponent.

Before a farmer or a piece, be sure not to overly weaken your position, or put other troops in danger.

To what do the art of material sacrifice tactical move after learning a pedestrian / voice in your nearest train or is there a security or protection resulting from weakened squaresthe previous move. They must learn to choose the best option here.

Error handling issue # 4: Overload

This error is a farmer or a piece of two or more defensive activity at any time.

If your opponent can not exploit this bug, will be forced to defend the units you choose.

You want to avoid someone that the unit is more of a defensive position at a particular time.

Error handling issue # 5: Simplify

L 'Knights, bishops, queens and towers are all units of good strikers in your army. But there is a double-edged sword ... On the other hand, they are all significant risks "for" your army.

Experienced players often look to simplify the "position through the active removal of trade / exchange like-for-like pieces, the more the dangers of the board.

If you select the location Simplify, make sure that trade Pieces, do not want your peasants to work effectively.Develop your peasants into effective structures, so that when most of the pieces have been removed, your farmers better equipped to meet the farmers enemy advances.

Your other pieces are to be used to address the remaining pieces of your opponent, and your help farmers with their personal struggles.

This concludes the first part of the series-part 2 in the error handling in the control.

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